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Thursday, March 31, 2011

The Pen Story


Modern stop motion.
60,000 pictures, developed 9,600 prints and shot over 1,800 pictures again.
They were inspired by Mr Takeuchi's work

Enjoy.

The IMPORTANT Principles

  • Squash and Stretch
This applies primarily to clay animation. It could be used with other kinds of puppets or objects, but only if they're made from the right materials and can be manipulated properly. The concept is when a rubber ball hit the floor, it squashes out - it flattens a little. Then when it bounces back, it will stretch. This is also the basic principle of animation. This is easy when you're working with clay, because you are actually using a solid mass.

  • Anticipation
Also know as the biggest problems in beginner animation. It's often hard to tell what is going on, because things all seem to happen at the same time and characters just do things suddenly for no apparent reason. Example if a puppet is just standing there and suddenly his arm flies out and he throws something, the viewer was probably looking at whatever the current point and was caught off guard. And by the time they look at the new action, it is already over. There are times when it is best to not use anticipation, but that's a case of every rule having its exception.

  • Follow-Through and Overlapping Action
Follow-through is the countermeasure to anticipation. It occurs after an action, and is the direct physical result of it. Personally, I think I would have grouped Follow- Through with Anticipation, and put Overlapping Action with Secondary Action, but alas, I didn't create the list. For Follow-Through, lets continue using the example of a man throwing a ball. Wow, that ball has sure got a workout so far, hasn't it? After releasing it, his hand won't just stop dead, it will continue in its arc a little ways. Actually his entire body will continue in its action, though that might be very subtle. Even if it barely shows in the animation, you should be aware of it when animating and getting the feel of follow-through into the puppet or the object.

Now Overlapping Action is one of those things that, as written by the Disney guys, applies primarily to drawn animation - becauseit's generally done in several passes by the artist(s). First they'll draw in the major forms of the body and get the main action (let's say that windup and throw again); and then they'll come back over those drawings, and do a second pass, drawing in the smaller forms like flowing hair or loose clothing that will sort of drift and follow the major forms of the body in their arcs. And while a stopmotion animator can't go back and add in secondary actions after already shooting his major pass, you can still keep the basic idea of secondary, smaller forms in mind and think about how they would follow along.

  • Arcs
Everything in nature will tend to move in arcs. The main reasons being the jointed nature of the skeleton - and gravity.Walks are full of arcs... the body moves up and down as well as forward, so the head and every other part will describe a series of arcs. As for gravity, if you throw something it will tend to arc up toward its high point, and then arc down toward the ground.The Disney dudes basically decided that everything looks better if it all moves according to arcs.

  • Ease in and Ease out
Also alternately known as Slow-in and Slow-out, or Acceleration and Deceleration.

  • Timing
When it's wrong, you'll know it. When it's right, you'll know it!!

  • Secondary Action
Secondary Actions are little movements that aren't essential but that help to add meaning to an action. Example: a boy is lifting a sandwich up to his mouth to eat it. If he licks his lips along the way, it adds a shade of meaning to the action. Hence this is a secondary action.

  • Exaggeration
Exaggeration is a good way to add emphasis to certain movements and thereby draw attention where you want it. Filmmaking (including animation of course) is basically the art ofdirecting the viewers' attention where you want it.

  • Staging
It's a director's tool, used in all kinds of filmmaking. Staging is one aspect of Cinematography, which is the art of using camera angle, camera movement, lighting, composition, placement of figures and etc to direct the viewer's eye.

Early stop motion video


This video contain famous animator Romeo Bossetti film. I was very glad when i found that this video still exist. It shows that how people started stop motion.

Brief History during early age of Stop Motion

1912, an Italian animator called Romeo Bossetti film The Automotic Moving Company. The great European stop motion artist was Wladyslaw Starewicz who animated The Beautiful Lukanida (1910), The Battle of the Stag Beetles (1910) and the Ant and the Grasshopper (1911).

Here is some mindmap I done for stop motion.








Who started stop motion???

I did some research on the web. Here it is, stop motion was started at 1898 by Albert E.Smith and J.Stuart Blacton for Toy Circus. The acrobat and animals comes to life. It is quite surprise for me myself because I was expected it to be some sort of film? But i guess it is pretty much the same.
Stop motion this technique never stop. After that in 1902, one of the sequence in the film Fun in a Bakery Shop used stop motion technique.

J.Stuart Blacton created a stop motion film called The Haunted Hotel in 1907. It was a success when it was released. Blacton seems to be very important role in early stop motion age. He started stop motion in a circus and then a stop motion film. Segundo de Chomon from Spain use the same technique as Blacton for his film El Hotel Electrico later in same year.


What is Stop Motion?

Stop motion also known as stop action. It's fun, creative, able to do a lots of different nice special effects but it is also very time consuming and very hard to do, for example you need to plan very well, maybe practice few shot before actual shot. But overall it goes pretty well if you plan and prepare everything.

There's some questions bought up, time lapse and stop motion.
Some of them said there are pretty much the same but from my opinion, they are very similar, but they're not quite the same. Time-lapse is putting a camera on a spot and capture a frame at set intervals, then playing the frames back at normal speed (24fps). Stop motion is an animation technique, where a frame is taken, objects are then moved/manipulated within the scene, another frame is taken. Conclusion, one is passive (taking pictures) and another is active (changing or manipulating).



Time-lapse


Stop Motion